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TF2Maps.net | US cp_fortezza cp_fortezza 0/24
TF2Maps.net | EU plr_cutter plr_cutter 0/24

34 Maps To be Played Filter All Filter for EU Playtest Filter for US Playtest
Map Contest Entry Region Author Required Random Crits? Notes Added On Times Played
1.
koth_spytech_mge
kirkhammer96
may be very unoptimised despite the small size, meant to be played with small playercounts
2.
pd_shamville_b2c
August101 #poolpartysweep
Notes unavailable
3.
ctf_farmplot_a3
PipAntarctic
A3 - Is right-side area worth keeping? Are players more at mid?
4.
Notes unavailable
5.
2koth_deco_a1
RatsInYourWalls
Notes unavailable
6.
koth_assembly_a4_fix
Stand_Alone
NOT MY MAP!!! (i got permission to upload it here you can see on the download page)
7.
cp_flint_a5
Kiglirs
no more jump pad :c
8.
Leapfrogged a version again, way more open now. Crits on for crits and giggles
9.
Boy lemme tell you, I sure do love shpineapples
10.
wait guys, i can fix this, i swear
11.
arena_pillar_72h_a2
Ponds34 🌸
irish joe
12.
koth_cordon_a3b
Ponds34 🌸
retest because i got only 3 feedback last time 😭
13.
plr_dipole_a2
Ponds34 🌸
minor changes from last version, would the map benifit from any rollback zones?
14.
Notes unavailable
15.
ctf_filter_b2
MayaMogus 🌸
Any feedback is appreciated :) Also tell me where some areas look odd
16.
cp_mountain_up_a5
PurpleEarthDragon
Logic should work. Tank is a tank now. Health bar. (RED can win in theory)
17.
RESTEST, TO GIVE ME MORE FEEDBACK!
18.
koth_boilerworks_a3
MrOakridge
Notes unavailable
19.
koth_swerve_a8
Mâché
made by cin, but ping mache before playing
20.
koth_rivertown_b1
GlitchyMob
Notes unavailable
21.
pl_hallerbos_s1_a11
Gismo #FopdoodleMayhemMaster
Notes unavailable
22.
Notes unavailable
23.
Notes unavailable
24.
cp_maple_vale_a5
Entropy Tempus
Symmetrical 5cp. Feedback on the new truck doorway and the new area between second and last
25.
pd_lunarpit_b1
Δlemons
New Logic! Alternating A/B Points. Many changes to clean up gameplay, looking for feedback on gameplay feel. anything lacking? anything too much?
26.
I fixed teh crash, Would like a test asap since it was skipped
27.
cp_liquify_a1
Alien31
3CP Gamemode test, some bugfixes, layout change.
28.
pl_crowder_a4
Switchgeer#SubmergedSweep!
returning players: is this better?
29.
pd_snowleopard_a5
😴💤
Notes unavailable
30.
I added custom props so now there might be errors and if there are i will quit mapping (real)
31.
cp_watchstation_a3
Call Me Jim
B point should be less awful for blu, but still plz give suggestions for improvement of said point as well as the routes to it.
32.
Need feedback on the gameplay flow on the main point
33.
Notes unavailable
34.
full server plz, overall feedback/suggestions, etc, enjoy!

Last 10 Played
Map Notes By User Played Added Demos & Feedback
ctf_snailway_a1 Very quick prototype of an idea. Almost normal CTF! Probably buggy. nova
koth_hotspring_a1_01 eliteal.
cp_moo_a14_1 Overhaul of the last point. Seeing if this flows better. Jadeturtle
koth_manntis_a7 how is the layout, is the lighting good? how are the textures? AmberFrog
cp_coalbreaker_a2 Capture point B to open the enemy gates! Chrysler
koth_reservoir_b1a looking for: performance and artpass feedback. zythe_
cp_shellite_a4 Version A4. New C layout, new semi-layout for B for better attack. Need feedback on the map, health/ammo pickups, and especially position of blu forward spawn and A hold. TobyTwo
arena_gunkh4nsewer_a15 IF THERE ARE STILL ERRORS I WILL STOP MAPPING. Anyways i made the map 25% smaller and made the sewers cooler Stand_Alone
pl_summit_a26g map was boring, so i changed every point cento
ctf_alexandria_b2 Sorry that it's medieval mode, smile, you can skip it like after like a round or two lol you don't have to sit through the whole timer unless you REALLY like medieval mode Aspennly