Learn how you can get your map tested on tf2maps by reading this.
Active Servers
| TF2Maps.net | US | cp_fortezza | cp_fortezza | 0/24 | |
| TF2Maps.net | EU | plr_cutter | plr_cutter | 0/24 |
34 Maps To be Played
| Map | Contest Entry | Region | Author Required | Random Crits? | Notes | Added On | Times Played | ||
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1.
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may be very unoptimised despite the small size, meant to be played with small playercounts |
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2.
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Notes unavailable |
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3.
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A3 - Is right-side area worth keeping? Are players more at mid? |
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4.
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Notes unavailable |
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5.
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Notes unavailable |
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6.
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NOT MY MAP!!! (i got permission to upload it here you can see on the download page) |
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7.
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no more jump pad :c |
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8.
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Leapfrogged a version again, way more open now. Crits on for crits and giggles |
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9.
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Boy lemme tell you, I sure do love shpineapples |
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10.
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wait guys, i can fix this, i swear |
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11.
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irish joe |
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12.
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retest because i got only 3 feedback last time 😠|
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13.
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minor changes from last version, would the map benifit from any rollback zones? |
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14.
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Notes unavailable |
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15.
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Any feedback is appreciated :) Also tell me where some areas look odd |
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16.
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Logic should work. Tank is a tank now. Health bar. (RED can win in theory) |
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17.
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RESTEST, TO GIVE ME MORE FEEDBACK! |
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18.
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Notes unavailable |
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19.
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made by cin, but ping mache before playing |
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20.
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Notes unavailable |
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21.
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Notes unavailable |
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22.
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Notes unavailable |
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23.
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Notes unavailable |
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24.
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Symmetrical 5cp. Feedback on the new truck doorway and the new area between second and last |
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25.
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New Logic! Alternating A/B Points. Many changes to clean up gameplay, looking for feedback on gameplay feel. anything lacking? anything too much? |
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26.
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I fixed teh crash, Would like a test asap since it was skipped |
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27.
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3CP Gamemode test, some bugfixes, layout change. |
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28.
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returning players: is this better? |
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29.
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Notes unavailable |
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30.
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I added custom props so now there might be errors and if there are i will quit mapping (real) |
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31.
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B point should be less awful for blu, but still plz give suggestions for improvement of said point as well as the routes to it. |
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32.
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Need feedback on the gameplay flow on the main point |
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33.
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Notes unavailable |
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34.
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full server plz, overall feedback/suggestions, etc, enjoy! |
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Last 10 Played
| Map | Notes | By User | Played | Added | Demos & Feedback |
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| ctf_snailway_a1 | Very quick prototype of an idea. Almost normal CTF! Probably buggy. |
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| koth_hotspring_a1_01 |
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| cp_moo_a14_1 | Overhaul of the last point. Seeing if this flows better. |
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| koth_manntis_a7 | how is the layout, is the lighting good? how are the textures? |
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| cp_coalbreaker_a2 | Capture point B to open the enemy gates! |
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| koth_reservoir_b1a | looking for: performance and artpass feedback. |
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| cp_shellite_a4 | Version A4. New C layout, new semi-layout for B for better attack. Need feedback on the map, health/ammo pickups, and especially position of blu forward spawn and A hold. |
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| arena_gunkh4nsewer_a15 | IF THERE ARE STILL ERRORS I WILL STOP MAPPING. Anyways i made the map 25% smaller and made the sewers cooler |
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| pl_summit_a26g | map was boring, so i changed every point |
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| ctf_alexandria_b2 | Sorry that it's medieval mode, smile, you can skip it like after like a round or two lol you don't have to sit through the whole timer unless you REALLY like medieval mode |
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