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Active Servers
TF2Maps.net | US | tow_dynamite | zi_blazehattan | 0/24 | |
TF2Maps.net | EU | tow_dynamite | tow_dynamite | 0/24 |
13 Maps To be Played
Map | Notes | By User | Added On | Times Played | ||
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1. cp_outlaw_s2_a3 | Region: us | retest because someone tested it in EU despite the explicit notes not to, dont play without mache |
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2. cp_john_a1c | DPWM: True | Region: us | taking all constructive critique regarding map geometry and lanes |
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3. vsh_skirmish_winter2024_v1 | do not play without me |
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4. rctf_melee_fort_a18_v2a | DPWM: True | Random Crits: True | Region: us | scramble after every round. no class limits |
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5. cp_twin_town_a6 | DPWM: True | 3-4 rounds would be best, don't play without me, and I'll be following up feedback, so please do leave some |
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6. koth_oilchange_b2 | DPWM: True | Region: us | Detail heavy update: how are looks and optimization? |
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7. cp_coalmap_a11 | Notes unavailable |
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8. ctf_drunkard_b5 | Random Crits: True | medieval mode beware |
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9. pl_crestfall_b1 | Notes unavailable |
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10. koth_peruse_a7 | Please play with a mostly full server. | New mapper, constructive feedback appreciated. | The left route out of spawn has been temporarily walled off for this test. |
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11. koth_polaris_a7 | Notes unavailable |
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12. rd_pizzatime_b3a | Comment on mid, the intel, and if the finale plays well. I hope it's more fun this time :) |
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13. cp_prairie_b3a | Cap time's gone from 12 to 9; the number of captures required for BLU to win the round is now three compared to the previous five. RED spawn is more accessible for resupply, and is better protected. Map layout will not be changing per cap. Random crits are up to y'all; enjoy! |
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Last 10 Played
Map | Notes | By User | Played | Added | Demos & Feedback |
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koth_peruse_a7 | New mapper, constructive feedback appreciated. The left route out of spawn has been temporarily walled off for this test. |
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cp_forsaken_downpour_b2c |
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koth_perilway_a13d_e1 |
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cp_pscp24_coap_b7 |
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koth_snowdig_a6 | Feedback on map size and layout |
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vip_rakework_a5a |
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cp_clearwater_a13a | retest |
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koth_ivory_a6 |
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cp_riverfork_a4 | Forgot to recheck func_details last time (sorry). Would like to try it as medieval one more time to see if it's possible. If not, will re-layout the map for regular gameplay. Play without me. |
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cp_gorgetown_a5 |
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