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Active Servers
31 Maps To be Played
| Map | Contest Entry | Region | Author Required | Random Crits? | Notes | Added On | Times Played | ||
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1.
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If possible, I'd like for there to be instant respawns enabled. If that's not possible, no worries. I'd also like for there to be no class limits. Everything else can be left the same. |
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2.
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no class limits. scramble after every round. dont play last. "Map sucks" helps nobody |
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3.
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Took a lot into consideration when making the changes, and I hope the map is more enjoyable now. Mid should be very interesting ;) |
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4.
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No more sewers |
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5.
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Notes unavailable |
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6.
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skip if it feels to crowded |
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7.
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Removed the flank around mid, removed health close to spawn, added no build to the roof above mid, and tweaked some doorways. |
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8.
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extensive rework of flank building |
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9.
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Notes unavailable |
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10.
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please tell if something is balanced badly, although, the whole map is unbalanced prob |
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11.
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Notes unavailable |
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12.
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Notes unavailable |
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13.
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Notes unavailable |
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14.
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Notes unavailable |
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15.
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pls dont pick only spies and snipers :( |
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16.
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Notes unavailable |
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17.
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is it time for the beta to happen. and Pankeke if you say theres a hallway thats to long imm making a troll map |
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18.
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Merasmus replaced all the Pancakes!!!! |
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19.
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worked a ton on polishing the map technically, want to playtest to see if I missed anything or introduced new bugs |
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20.
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Notes unavailable |
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21.
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Please let me know if I submitted this correctly. |
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22.
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20 player minimum |
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23.
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retest while i work on the artpass because i got so little feedback last time. please give any feedback you can, even if its seems reduntant! |
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24.
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feedback on layout and scale would be great thanks |
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25.
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wider plank, and interior area out of spawn |
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26.
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Notes unavailable |
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27.
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retest low playercount, multistage pls add 10 more minutes to the map timer |
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28.
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Casual focused map, please disable class limits. Mainly looking for detailing suggestions and feedback. Lighting will be dealt with next pass. |
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29.
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Notes unavailable |
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30.
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I lowered the timer so it's easier for red to defend and gave them a proper spawnroom. Please try and give feedback on the layout. -Tom |
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31.
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Bombpass, Untested gamemode needs testing. |
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Last 10 Played
| Map | Notes | By User | Played | Added | Demos & Feedback |
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| koth_lumervill_a3 |
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| pl_cliffside_a7v2 |
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| arena_priority_a7 | coming back to this old layout with updated lasers and a spytech theme, thoughts? |
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| cp_liberation_s1_a15 | Welcome to a15, please take note of the new walkways by the road, hole at the flower shop and removal of the red spawn ramp, heres hoping we ca get improvements on B next |
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| plr_deadline_b7ab |
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| cp_werner_b6a_winter |
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| koth_storage_wars_a2 | notice the changes to the side buildings with the new room and the plank above the point |
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| cp_shooting_range_a3 | Please don't take this map to seriously. |
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| mr_bucket_a6 | scramble after every round. no class limits. 20+ players. "Map sucks" helps nobody |
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| plr_spiral_a8 | crit boost after each lap, bit buggy |
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